Warlock 5e wikidot.

Keys from the Golden Vault. Lost Mine of Phandelver. Lost Laboratory of Kwalish. Monstrous Compendium Volume 2 - Dragonlance Creatures. Mythic Odysseys of Theros. Out of the Abyss. Phandelver and Below - The Shattered Obelisk. Planescape: Adventures in the Multiverse. Princes of the Apocalypse.

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Warlock: The Archfey Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being's motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges.AMERICAN FUNDS SHORT-TERM BOND FUND OF AMERICA® CLASS R-5E- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies Stocks Eyebite. For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action ... Scorching Ray. You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot ... Rod of the Pact Keeper, +1, +2, +3. Rod, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a warlock) While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action ...

Components: V, S. Duration: Instantaneous. A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.You can always visit our sister site DnD5e for all current 5e content! ... Mage Classes. Sorcerer. Warlock. Wizard. Priest ... Revised Spells · Help | Terms of ...Make a separate attack roll for each beam. Spell Lists. Warlock · Help | Terms of Service | Privacy | Report a bug | Flag as objectionable. Powered by Wikidot.

Hold Person. Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels. Scorching Ray. You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot ...

Warlock: The Great Old One - DND 5th Edition. Warlock: The Great Old One. Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its ... Practicing Wicca - Practicing Wicca is about training, not possessing a “gift.” Learn about practicing Wicca, the Wiccan Rede and why Wiccans don’t like the word “warlock.” Adverti...Find Familiar. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a ...Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. You must have a Charisma score of 13 or higher in order to multiclass in or out of … See more

Telekinesis. Source: Player's Handbook. 5th-level transmutation. Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: Concentration, up to 10 minutes. You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one ...

Synaptic Static. Source: Xanathar's Guide to Everything. 5th-level enchantment. Casting Time: 1 action. Range: 120 feet. Components: V, S. Duration: Instantaneous. You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw.

Puppet (UA) Source: Unearthed Arcana 36 - Starter Spells. 1st-level enchantment. Casting Time: 1 action. Range: 120 feet. Components: V. Duration: Instantaneous. Your gesture forces one humanoid you can see within range to make a Constitution saving throw. On a failed save, the target must move up to its speed in a direction you choose. Wizard: Bladesinging. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the ... Source: Player's Handbook. 3rd-level evocation. Casting Time: 1 action Range: Unlimited Components: V, S, M (a short piece of fine copper wire) Duration: 1 round You send a short message of twenty-five words or less to a creature with which you are familiar.Warlock: The Genie - D&D 5e Wiki. You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have … Shadow Blade. You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). AMERICAN FUNDS THE GROWTH FUND OF AMERICA® CLASS R-5E- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies StocksThunderwave. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.

Shadow Of Moil. Flame-like shadows wreathe your body until the spell ends, causing you to become heavily obscured to others. The shadows turn dim light within 10 feet of you into darkness, and bright light in the same area to dim light. Until the spell ends, you have resistance to radiant damage. In addition, whenever a creature within 10 feet ...Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot. Boon of Spell Recall. You can cast any spell you know or have prepared without expending a spell slot.Magic Missile. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd ...Warlock: The Noble Genie (UA) You made a pact with one of the rarest of geniekind, a noble genie. Such entities are rulers of vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations but are all arrogant collectors of creatures, knowledge, and treasure. Warlock: The Fiend. You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu ... The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams – spirits called quori. Kalashtar are often seen as wise, spiritual people with great compassion for others. But there is an unmistakable alien quality to the kalashtar, as they are haunted by the conflicts of their otherworldly ...5 sp. 1 lb. Lantern - Bullseye. * A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 10 gp. 2 lb. Lantern - Hooded. * A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet.

Rogue. Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. You must have a Dexterity score of 13 or higher in order ...False Life. Source: Player's Handbook. 1st-level necromancy. Casting Time: 1 action. Range: Self. Components: V, S, M (a small amount of alcohol or distilled spirits) Duration: 1 hour. Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. At Higher Levels.

Haste. Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or ...Learn about the warlock class for Dungeons & Dragons Fifth Edition (5e), a character who binds themselves to an otherworldly being and gains magical powers and secrets. Find out how to create a warlock, their …5th-level illusion. Casting Time: 1 action. Range: 30 feet. Components: V, S. Duration: 8 hours. This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is ... Warlock: The Hexblade You have made your pact with a mysterious entity from the Shadowfell – a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. Cause Fear. You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on ... When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it. Spell Lists. Bard, Sorcerer, Warlock, Wizard.Green-Flame Blade. Source: Tasha's Cauldron of Everything/Sword Coast Adventurer's Guide. You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a ...Thaumaturgy. You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. You cause flames to flicker, brighten, dim, or change color for 1 minute. You cause harmless tremors in the ground for 1 minute. Green-Flame Blade. Source: Tasha's Cauldron of Everything/Sword Coast Adventurer's Guide. You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a ... Cause Fear. You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on ...

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Blood Hunter. Blood hunters are clever warriors driven by an unending determination to destroy evils old and new. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows — even as they remain ever vigilant against being drawn to the ...Planar Binding. Source: Player's Handbook. 5th-level abjuration. Casting Time: 1 hour. Range: 60 feet. Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours. With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the ... Cure Wounds. A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. Spell Lists. Warlock. Ghost in the Machine (UA) The Archfey. The Celestial. The Fiend. The Genie (UA) The Great Old One. The Hexblade. The Lurker in the Deep (UA) The Raven Queen (UA) …Shadow Of Moil. Flame-like shadows wreathe your body until the spell ends, causing you to become heavily obscured to others. The shadows turn dim light within 10 feet of you into darkness, and bright light in the same area to dim light. Until the spell ends, you have resistance to radiant damage. In addition, whenever a creature within 10 feet ...Scrying. Source: Player's Handbook. 5th-level divination. Casting Time: 10 minutes. Range: Self. Components: V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water) Duration: Concentration, up to 10 minutes. You can see and hear a particular creature you choose that is on the same ...Duration: Concentration, up to 10 minutes. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target.Warlock: The Hexblade - DND 5th Edition. You have made your pact with a mysterious entity from the Shadowfell – a force that manifests in sentient magic weapons carved …

2 Aug 2020 ... Dungeons and Dragons 5e · Armor Class 13 · Hit Points 10 (3d4 + 3) · Speed 20 ft., fly 40 ft. Ability, Score, Bonus. Strength, 6, -2. Dexterity,...A new bill passed in New Mexico mandates that all electricity generation come from renewable energy sources by 2045. As Congressional leaders in Washington, DC remain stalled out o... Silvery Barbs. You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll. You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next ... You can choose an elemental magic spell when you learn a new spell. For you, the following spells are added to the warlock spell list. Genie Lord Expanded ...Instagram:https://instagram. maya mixon no jumper24 hrs mcdonalds near metruist bank conyngham paerezlife sdsu A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the ...1 Sept 2020 ... Dungeons and Dragons 5e · Armor Class 15 (Leather Armor) · Hit Points 2 (1d4) · Speed 10 ft., fly 40 ft. Ability, Score, Bonus. Strength, 3, -4... quest diagnostics on tenayaprng cracker app for android 5th-level divination (ritual) Casting Time: 1 minute. Range: Self. Components: V. Duration: 1 minute. You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence ... rotowire mlb lineups today AMERICAN FUNDS RETIREMENT INCOME PORTFOLIO - ENHANCED CLASS R-5E- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies St...Shillelagh. The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. The weapon also becomes magical, if it isn’t already. This warlock spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the complete warlock list, see Warlock Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.